boss-design

Installation
SKILL.md

Boss design

Ask the project role first: duel, puzzle-gate, hunt, raid, spectacle, hybrid, or existing.

Contract

Publish:

  • stable boss_encounter_id and revision
  • exam/goal statement
  • phase or state graph with stable state IDs
  • entry/exit/fail/retry policy
  • authored risk/readability policy
  • arena dependencies and required taught verbs
  • resource/reset rules owned by their respective systems

Ownership

Boss design owns encounter composition and state transitions. attack-tell owns warning contracts, enemy-kit-balance owns move-kit tuning, difficulty-design owns difficulty policy, and camera/combat/resource skills retain their own truth.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026