boss-design
Installation
SKILL.md
Boss design
Ask the project role first: duel, puzzle-gate, hunt, raid, spectacle, hybrid, or existing.
Contract
Publish:
- stable
boss_encounter_idand revision - exam/goal statement
- phase or state graph with stable state IDs
- entry/exit/fail/retry policy
- authored risk/readability policy
- arena dependencies and required taught verbs
- resource/reset rules owned by their respective systems
Ownership
Boss design owns encounter composition and state transitions. attack-tell owns warning contracts, enemy-kit-balance owns move-kit tuning, difficulty-design owns difficulty policy, and camera/combat/resource skills retain their own truth.