climb-vault

Installation
SKILL.md

Climb and vault

Choose:

Column Capability
mantle short ledge transition
full-climb sustained surface traversal
vault cross a low authored obstacle
no-climb no climb transition

Rules

  1. Detect candidates with declared geometry evidence: reach volume, surface normal/slope, ledge clearance and destination body clearance. A visual edge alone is not a valid mantle target.
  2. Attach, traverse, crest and detach are logical movement states with explicit interrupt/failure paths. Do not teleport directly from ground to roof because an animation looks correct.
  3. Optional stamina/resource drain is published through stamina-clock or another explicit owner; running out transitions to a legal detach/fall state.
  4. Physical button mapping and whether jump/interact share a control are owned by input-design. This skill requests semantic actions such as jump, interact, climb and does not mandate a physical key layout.
  5. camera-anti-clip still validates the final camera near walls; fall-rules owns consequences after a failed detach.
Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026