climb-vault
Installation
SKILL.md
Climb and vault
Choose:
| Column | Capability |
|---|---|
| mantle | short ledge transition |
| full-climb | sustained surface traversal |
| vault | cross a low authored obstacle |
| no-climb | no climb transition |
Rules
- Detect candidates with declared geometry evidence: reach volume, surface normal/slope, ledge clearance and destination body clearance. A visual edge alone is not a valid mantle target.
- Attach, traverse, crest and detach are logical movement states with explicit interrupt/failure paths. Do not teleport directly from ground to roof because an animation looks correct.
- Optional stamina/resource drain is published through
stamina-clockor another explicit owner; running out transitions to a legal detach/fall state. - Physical button mapping and whether jump/interact share a control are owned by
input-design. This skill requests semantic actions such asjump,interact,climband does not mandate a physical key layout. camera-anti-clipstill validates the final camera near walls;fall-rulesowns consequences after a failed detach.