cover-space
Installation
SKILL.md
Cover space
Ask: geometry-only | stick-cover | none.
Ownership
cover-space owns authored/queryable cover affordances. cover-shooter consumes them for actor state transitions; projectile-hitscan owns shot resolution; input-design / kb-mouse-map own actions and bindings.
Contract
Each cover affordance publishes:
- stable
cover_anchor_id - source geometry/collision revision
- supported stance/peek/fire-side capabilities
- usable approach/exit regions
- clearance and occupancy policy
- optional neighbor/link IDs
High/low, blind-fire, lean, vault or other capabilities are project data. Do not infer them only from rendered mesh height.