crafting-loop
Installation
SKILL.md
Crafting Loop
This skill owns recipe identity and the atomic transform from validated inputs to outputs. inventory-economy owns containment/overflow, equipment-progression owns gear progression state, and durability-economy owns wear/repair condition.
Modes
| Mode | Transform context |
|---|---|
| hand-craft | direct recipe transform without a required station |
| station-craft | recipe additionally requires an authored station/context |
| fuse-two | authored input instances transform into an output |
| cook-buff | ingredients transform into a consumable/timed result |
| schematic-unlock | recipe availability depends on an authored unlock |
Gathering, vendors, discovery and experimentation may support crafting, but none is universally required. A quest-specific recipe is valid when intentionally authored and recoverable.
Recipe and transaction contract
Every recipe has a stable recipe ID, version/schema, required input definitions/quantities, optional context requirements and declared output(s). Localized names are presentation, not save identity.