crafting-loop

Installation
SKILL.md

Crafting Loop

This skill owns recipe identity and the atomic transform from validated inputs to outputs. inventory-economy owns containment/overflow, equipment-progression owns gear progression state, and durability-economy owns wear/repair condition.

Modes

Mode Transform context
hand-craft direct recipe transform without a required station
station-craft recipe additionally requires an authored station/context
fuse-two authored input instances transform into an output
cook-buff ingredients transform into a consumable/timed result
schematic-unlock recipe availability depends on an authored unlock

Gathering, vendors, discovery and experimentation may support crafting, but none is universally required. A quest-specific recipe is valid when intentionally authored and recoverable.

Recipe and transaction contract

Every recipe has a stable recipe ID, version/schema, required input definitions/quantities, optional context requirements and declared output(s). Localized names are presentation, not save identity.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026