cutscene-handoff

Installation
SKILL.md

Cutscene Handoff

This skill owns control/state transfer into and out of cinematics. It does not own tutorial goals, attack warnings, or pause policy.

Modes

Mode Skip policy
skippable immediate authored skip action
hold-to-skip hold gesture with progress/cancel semantics
first-play-locked skip disabled only under an explicit first-play policy

Handoff contract

Before takeover, snapshot or explicitly reset the play states the project needs: semantic held inputs, pointer/look capture, camera owner, UI context, timescale/pause source, and any gameplay transition token. Releasing control must not synthesize stale button edges or resume a stuck held action.

If a cinematic request arrives during hitstop, attack resolution, physics transition, save commit, or another unsafe logical boundary, queue it to the project's next safe boundary rather than imposing a universal ban on cinematics during combat.

Skip/complete handlers are idempotent. Duplicate skip, natural-end and scene-unload callbacks may race, but rewards, flags, camera restoration and control restoration happen once.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026