day-night
Installation
SKILL.md
Day night
Ask the mode: cosmetic, scheduled-world, gameplay-linked, externally-driven, hybrid, or existing.
Contract
Publish:
- stable
time_cycle_idand revision - clock source and time scale/pause policy
- canonical time state and boundary definitions
- stable transition identity for dawn/day/dusk/night or project equivalents
- persistence/suspend behavior
- list of authorized effect consumers
Ownership
day-night owns canonical world-time state and transition events. Lighting, spawn schedules, stealth, weather, quests and audio consume that state through their own skills. It does not rewrite combat clocks or save bytes.