day-night

Installation
SKILL.md

Day night

Ask the mode: cosmetic, scheduled-world, gameplay-linked, externally-driven, hybrid, or existing.

Contract

Publish:

  • stable time_cycle_id and revision
  • clock source and time scale/pause policy
  • canonical time state and boundary definitions
  • stable transition identity for dawn/day/dusk/night or project equivalents
  • persistence/suspend behavior
  • list of authorized effect consumers

Ownership

day-night owns canonical world-time state and transition events. Lighting, spawn schedules, stealth, weather, quests and audio consume that state through their own skills. It does not rewrite combat clocks or save bytes.

Rules

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026