difficulty-design

Installation
SKILL.md

Difficulty design

Difficulty is a versioned project policy, not a fixed ordering of knobs.

Contract

Publish:

  • stable difficulty_policy_id and revision
  • named mode/scaling policy
  • affected systems and excluded systems
  • measurement context: build, segment, player cohort or test mode
  • challenge metrics and guardrails
  • transition/switch rules, including whether mid-session changes are allowed
  • evidence required to accept a tuning change

Possible levers include space, information, resources, enemy composition, timing windows, numbers, assists, checkpoints or other project-defined systems. Their order and use depend on the game.

Ownership

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026