durability-economy
Installation
SKILL.md
Durability Economy
This skill owns condition state and wear/repair transactions. It does not author hitstop, cancel windows, inventory capacity, or item progression identity.
Modes
| Mode | Condition model |
|---|---|
| consume | instance can reach an authored terminal/broken state |
| sharpness | effectiveness changes across condition bands |
| repair | condition is restored by an authored repair transaction |
| unbreakable | no durability state |
Wear contract
Publish what events spend condition: hit contact, shot fired, block received, elapsed use, environment interaction, charges, or another project rule. Misses, soft targets and hard-target multipliers are project-specific; do not assume one mass/contact formula fits every tool.
Every wear/repair event has a stable cause/transaction identity when duplicate callbacks are possible. Applying the same logical event twice must not double-spend or double-repair condition.