durability-economy

Installation
SKILL.md

Durability Economy

This skill owns condition state and wear/repair transactions. It does not author hitstop, cancel windows, inventory capacity, or item progression identity.

Modes

Mode Condition model
consume instance can reach an authored terminal/broken state
sharpness effectiveness changes across condition bands
repair condition is restored by an authored repair transaction
unbreakable no durability state

Wear contract

Publish what events spend condition: hit contact, shot fired, block received, elapsed use, environment interaction, charges, or another project rule. Misses, soft targets and hard-target multipliers are project-specific; do not assume one mass/contact formula fits every tool.

Every wear/repair event has a stable cause/transaction identity when duplicate callbacks are possible. Applying the same logical event twice must not double-spend or double-repair condition.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026