encounter-design

Installation
SKILL.md

Encounter design

Ask the intended role: traversal pressure, teaching, resource test, elite challenge, ambush, arena, hunt, hybrid, or existing.

Contract

Publish:

  • stable encounter_id and revision
  • goal and completion condition
  • state/beat graph with stable beat IDs
  • participant/spawn references
  • entry, fail, retry, reset and exit policy
  • resource assumptions and rewards only if the project uses them
  • evidence needed to prove the authored goal

Ownership

Encounter design composes existing systems. spawn-wave owns dynamic spawn scheduling, enemy-kit-balance owns kits, difficulty-design owns scaling policy, and loot/economy systems own grants.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026