encounter-design
Installation
SKILL.md
Encounter design
Ask the intended role: traversal pressure, teaching, resource test, elite challenge, ambush, arena, hunt, hybrid, or existing.
Contract
Publish:
- stable
encounter_idand revision - goal and completion condition
- state/beat graph with stable beat IDs
- participant/spawn references
- entry, fail, retry, reset and exit policy
- resource assumptions and rewards only if the project uses them
- evidence needed to prove the authored goal
Ownership
Encounter design composes existing systems. spawn-wave owns dynamic spawn scheduling, enemy-kit-balance owns kits, difficulty-design owns scaling policy, and loot/economy systems own grants.