enemy-fire
Installation
SKILL.md
Enemy fire
Ask: burst | suppress | accurate.
Ownership
enemy-fire owns fire-pattern scheduling. target-priority supplies the target decision, attack-tell supplies authored warning contracts when required, projectile-hitscan resolves shots, and rng-seed owns replayable random streams.
Contract
Publish:
- stable
fire_pattern_id+ revision fire_sequence_id- target ID / aim snapshot source
- ordered shot IDs or shot slots
- timing/recovery data from the project gameplay clock
- spread/suppression parameters and RNG stream ID when stochastic
- interruption/cancel conditions