enemy-fire

Installation
SKILL.md

Enemy fire

Ask: burst | suppress | accurate.

Ownership

enemy-fire owns fire-pattern scheduling. target-priority supplies the target decision, attack-tell supplies authored warning contracts when required, projectile-hitscan resolves shots, and rng-seed owns replayable random streams.

Contract

Publish:

  • stable fire_pattern_id + revision
  • fire_sequence_id
  • target ID / aim snapshot source
  • ordered shot IDs or shot slots
  • timing/recovery data from the project gameplay clock
  • spread/suppression parameters and RNG stream ID when stochastic
  • interruption/cancel conditions
Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026