enemy-kit-balance

Installation
SKILL.md

Enemy Kit Balance

This skill owns individual enemy move budgets and kit trade-offs. attack-tell owns warning channels, group-tactics owns multi-enemy concurrency, and difficulty-design owns difficulty scaling policy.

Modes

Mode Kit emphasis
poke-guard frequent low-commitment pressure with authored gaps
burst-duelist higher commitment burst and punish windows
swarm-chaff simple low-cost moves intended for groups
artillery range pressure with authored close-range weaknesses

Move budget

For every move publish logical startup/tell handoff, active interval, recovery, repeat/cooldown resource, damage/reaction, range and any armor/guard interaction. Values are project data; clip length does not substitute for the logical table.

A kit may have one or several high-impact moves depending on encounter role. What matters is that their combined frequency, overlap, coverage and counterplay fit the encounter budget. Do not impose a universal “one scary move” law.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026