enemy-kit-balance
Installation
SKILL.md
Enemy Kit Balance
This skill owns individual enemy move budgets and kit trade-offs. attack-tell owns warning channels, group-tactics owns multi-enemy concurrency, and difficulty-design owns difficulty scaling policy.
Modes
| Mode | Kit emphasis |
|---|---|
| poke-guard | frequent low-commitment pressure with authored gaps |
| burst-duelist | higher commitment burst and punish windows |
| swarm-chaff | simple low-cost moves intended for groups |
| artillery | range pressure with authored close-range weaknesses |
Move budget
For every move publish logical startup/tell handoff, active interval, recovery, repeat/cooldown resource, damage/reaction, range and any armor/guard interaction. Values are project data; clip length does not substitute for the logical table.
A kit may have one or several high-impact moves depending on encounter role. What matters is that their combined frequency, overlap, coverage and counterplay fit the encounter budget. Do not impose a universal “one scary move” law.