enemy-perception
Installation
SKILL.md
Enemy Perception
This skill owns evidence that an NPC can perceive. enemy-ai consumes that evidence; stealth-info presents player-facing awareness; collision-layers owns collision/filter policy.
Modes
| Mode | Evidence |
|---|---|
| cone-sight | origin + FOV/range + line of sight query |
| hear-ring | authored noise event + propagation/range rule |
| last-known | timestamped last confirmed position/evidence |
| alert-share | bounded ally notification with source and expiry |
Modes may be combined when the project requires it; do not infer omniscience from combination.
Acquisition and release
Publish sample cadence, acquire threshold/delay, release threshold/delay, and any hysteresis. Hysteresis prevents one noisy ray or one threshold-crossing frame from flipping combat state every tick.