enemy-perception

Installation
SKILL.md

Enemy Perception

This skill owns evidence that an NPC can perceive. enemy-ai consumes that evidence; stealth-info presents player-facing awareness; collision-layers owns collision/filter policy.

Modes

Mode Evidence
cone-sight origin + FOV/range + line of sight query
hear-ring authored noise event + propagation/range rule
last-known timestamped last confirmed position/evidence
alert-share bounded ally notification with source and expiry

Modes may be combined when the project requires it; do not infer omniscience from combination.

Acquisition and release

Publish sample cadence, acquire threshold/delay, release threshold/delay, and any hysteresis. Hysteresis prevents one noisy ray or one threshold-crossing frame from flipping combat state every tick.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026