face-morph
Installation
SKILL.md
Face morph
Face morphing is presentation. Gameplay hurtboxes, targeting and character identity rules do not derive from transient expression weights.
Compatible schemas
facs-52 | viseme-15 | stylized-few
These labels describe possible channel sets; the actual exported names and count are project/asset data.
Morph schema
Publish stable channel IDs/names, neutral value/baseline, valid range, combination/clamp policy, source mapping (speech/expression/creator), missing-channel fallback and LOD policy.
Evaluation may run at render/audio/presentation rate or another declared face update rate. It must not be forced onto the gameplay logic tick merely to look deterministic. Logical dialogue/speech events can timestamp inputs while interpolation remains presentation-side.