game-planning
Installation
SKILL.md
Game planning
Record existing genre, target device, input roles and selected modes before expansion. Keep the slice small enough to validate; do not add combat, locomotion, loot or progression merely to satisfy an action-game template.
Slice contract
Publish:
- stable
slice_idandslice_revision - pillars and explicit scope exclusions
- target/device/input context
- core challenge or decision
- start and end conditions
- failure/retry or explicit no-failure policy
- dependent skill modes/versions
- acceptance evidence and untested remainder
- next milestone and exit criteria
The player understands the goal, completes one core challenge or decision, perceives its consequence, and knows what to do next. Combat is one possible loop; noncombat games are equally valid.