game-planning

Installation
SKILL.md

Game planning

Record existing genre, target device, input roles and selected modes before expansion. Keep the slice small enough to validate; do not add combat, locomotion, loot or progression merely to satisfy an action-game template.

Slice contract

Publish:

  • stable slice_id and slice_revision
  • pillars and explicit scope exclusions
  • target/device/input context
  • core challenge or decision
  • start and end conditions
  • failure/retry or explicit no-failure policy
  • dependent skill modes/versions
  • acceptance evidence and untested remainder
  • next milestone and exit criteria

The player understands the goal, completes one core challenge or decision, perceives its consequence, and knows what to do next. Combat is one possible loop; noncombat games are equally valid.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026