game-qa
Installation
SKILL.md
Game QA
This skill owns the QA pass taxonomy and the evidence card used by QA-oriented compatibility entries such as test-matrix. It does not own gameplay success criteria (gameplay-validation), performance budgets (performance-budget), or vendor certification requirements.
Pass taxonomy
| Pass | Question |
|---|---|
| smoke | Can this exact build boot and reach the intended entry path? |
| functional | Does the named feature satisfy its published contract? |
| regression | Do selected previously-green contracts remain green? |
| combination | Do interacting features/inputs/lifecycle events still compose? |
| playtest | Can the intended player complete the target experience? |
| soak | Does the build remain stable over the published duration/workload? |
| device-matrix | Does the target device/capability class meet its published contracts? |
| input-matrix | Do supported devices, remaps, hot-plug and context changes behave correctly? |
| interrupt | Does suspend/resume, focus loss, device loss, overlay or equivalent lifecycle recover legally? |
A project may add passes, but each pass gets a unique name and acceptance contract rather than redefining another pass silently.