game-state-flow

Installation
SKILL.md

Game state flow

Scope

Own the session lifecycle, not character move frames or menu widget layout. Preserve the current engine and game loop, including noncombat games. Reuse menu-flow for focus and save-systems for persistence. One transition authority does not require one global boolean or forbid orthogonal UI states.

Modes

Mode Contract
single-session one active run and explicit restart boundary
round-based multiple rounds share a session; round IDs prevent duplicate settlement
persistent-session world progress survives scene transitions; session identity remains explicit

Procedure

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026