gameplay-harness
Installation
SKILL.md
Gameplay harness
Use this skill to drive and observe a game build. Stack gameplay-validation to decide what the resulting session may prove, game-qa to decide which QA column is required, and gameplay-capture for video/edit provenance.
Ownership
This skill owns:
- input tape schema and driver mode
- adapter probes into the game runtime
- deterministic replay orchestration
- session/evidence identity
- stable oracle comparison
It does not own:
- evidence/claim taxonomy (
gameplay-validation) - QA coverage taxonomy (
game-qa) - capture/edit truthfulness (
gameplay-capture) - hitstop, damage, hitboxes, AI, save rules, or other gameplay semantics
- a new fixed timestep