group-tactics
Installation
SKILL.md
Group Tactics
This skill owns encounter-level coordination and concurrency budget. Individual move legality lives in enemy-kit-balance; individual brain states live in enemy-ai.
Modes
| Mode | Coordination |
|---|---|
| swarm | lightweight local roles with authored concurrency cap |
| flank-hold | attackers/flankers/holders exchange engagement slots |
| role-pack | explicit role slots and reassignment rules |
| none | enemies act independently |
Engagement budget
Publish the concurrency budget in project data. It may be one active attacker, several engagement tokens, weighted attack costs, per-role caps, spatial sectors, or another explicit scheme. One attacker at a time is a valid configuration, not a universal law.
Token/slot acquisition and release use stable actor IDs and logical events. Death, stun, distance, phase changes and interrupted windups must release or transfer budget according to the authored rule; do not leak a slot forever.