hyper-armor
Installation
SKILL.md
Hyper armor
Persistent poise belongs to poise-stagger. This skill owns move-local armor.
| Column | Reaction rule |
|---|---|
| none | no armor override |
| armor-frames | published logical interval ignores selected reactions |
| super-armor-once | one eligible contact consumes the armor |
| armor-count | authored number of eligible contacts before armor ends |
Rules
- Publish which reaction classes armor suppresses and which still apply: damage, hitstop, knockback, status, grabs/throws and guard effects are independent decisions.
- Grab/throw interaction is data, not a universal “throws always beat armor” rule.
- Armor interval/count is tied to the logical move state, not animation playback time.
- Consuming armor has a stable hit/contact identity so one overlap cannot consume multiple charges accidentally.
- Visual tells communicate armor but do not create immunity.