input-combo-test
Installation
SKILL.md
Input combo test
Ask the column:
| Column | Pair to prove |
|---|---|
| tap-only | each verb once |
| move-look | walk + look / aim at once |
| menu-vs-play | inventory / pause does not eat attack |
| unplug-mid | pad or pointer lock drops mid-move |
Rules
- Phone that can walk but cannot look is a fail. See browser-input.
- Menu open must park gameplay reads. Closing must not dump a buffered attack. See cutscene-handoff.
- Reload and interact are different keys. Empty mag must not fire interact.
- Two players / two pads: each pad owns one actor. See local-coop.
- a11y hold-to-toggle is a published column, still needs the same combo rows.