inventory-economy

Installation
SKILL.md

Inventory Economy

This skill owns inventory identity, capacity, stacking, containment, overflow and transfer rules. equipment-progression owns item growth; durability-economy owns wear; currency-dual owns wallets.

Modes

Mode Capacity model
stack-tabs categories plus stack limits
unique-slots one instance per occupied slot
weight capacity derived from authored weight rules
page-grid page/cell capacity and placement

Capacity pressure is project data. A game may use meaningful scarcity, generous storage, auto-stash, unlimited quest inventory, or no discard at all. Do not force every full bag to become a dramatic choice.

Identity and transactions

Every item instance or stack has a stable ID/type identity and explicit quantity. Pickup, split, merge, move, equip, drop, discard and stash are transactions: either the source/destination state commits consistently or the operation fails without duplicating/losing items.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026