knockback-launch

Installation
SKILL.md

Knockback launch

This skill owns intended launch parameters, not body collision response.

Choose:

Mode Output
ground-push planar initial velocity/impulse plus decay or stop rule
launch-arc initial velocity/impulse, gravity and airborne state
custom-trajectory explicitly authored curve/solver when the project requires it

Publish whether launch begins immediately or after participant hitstop reaches the required state. Store vector/impulse, gravity, air-stun and any air-control rule in gameplay data, not animation clip length.

knockback-body owns wall/floor sweeps and stop/slide/splat response. hitstun-recover owns action lock/recovery. combo-design owns juggle-route budgets. Player and enemy may share a formula, but symmetry is a project choice rather than a universal rule.

Accept

For each representative launch, log initial state, launch tick, velocity/impulse, gravity and expected contact window; replay it at different render rates. The measured arc is stable, and changing animation duration does not change physics. Collision penetration is validated separately by knockback-body.

Installs
7
GitHub Stars
13
First Seen
Oct 13, 2026