knockback-launch
Knockback launch
This skill owns intended launch parameters, not body collision response.
Choose:
| Mode | Output |
|---|---|
| ground-push | planar initial velocity/impulse plus decay or stop rule |
| launch-arc | initial velocity/impulse, gravity and airborne state |
| custom-trajectory | explicitly authored curve/solver when the project requires it |
Publish whether launch begins immediately or after participant hitstop reaches the required state. Store vector/impulse, gravity, air-stun and any air-control rule in gameplay data, not animation clip length.
knockback-body owns wall/floor sweeps and stop/slide/splat response. hitstun-recover owns action lock/recovery. combo-design owns juggle-route budgets. Player and enemy may share a formula, but symmetry is a project choice rather than a universal rule.
Accept
For each representative launch, log initial state, launch tick, velocity/impulse, gravity and expected contact window; replay it at different render rates. The measured arc is stable, and changing animation duration does not change physics. Collision penetration is validated separately by knockback-body.