level-design

Installation
SKILL.md

Level Design

This skill owns spatial structure, pacing, gating, and navigation intent. level-blockout owns greybox implementation; level-teach owns spatial teaching beats; world-map owns map UI.

Modes

Mode Spatial emphasis
open-air multiple routes, long sightlines, landmark navigation
room-gate room sequence and authored gates
hub-spoke safe hub with selectable spokes and returns
linear-setpiece controlled pacing along a constrained route

Spatial contract

Write project metrics before decoration: traversal speeds, jump/climb reach, corridor/door widths, encounter footprint, camera clearance, sightline targets, checkpoint spacing, and any accessibility constraints that materially shape space.

Gates are explicit data: soft/resource, hard/key-or-ability, optional challenge, narrative/state, or project-specific variants. A gate should communicate why traversal is blocked through space, feedback, UI, or narrative according to the chosen presentation; invisible blockers are allowed only when the project deliberately uses them and validation supports the choice.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026