level-teach
Installation
SKILL.md
Level Teach
This skill owns spatial teaching beats for a mechanic already defined elsewhere. tutorial-design owns the wider onboarding sequence; level-design owns the room/route structure.
Modes
| Mode | Spatial objective |
|---|---|
| show | expose the mechanic, affordance, or consequence |
| safe-try | allow low-cost practice when the project needs it |
| test | require the mechanic under authored consequence |
| remix | combine known mechanics or add a new constraint |
The project chooses which modes are required and their order. show → safe-try → test → remix is a useful pattern, not a universal mandate. Some mechanics are self-evident, optional, discoverable, narrative-only, or intentionally learned through consequence.
Prompts reference semantic actions from input-design; they do not create another input mapping. ability-gate coordinates which side of a gate exposes/practices a required ability. attack-tell, traversal skills, puzzle rules, or other true owners define the mechanic itself.