level-teach

Installation
SKILL.md

Level Teach

This skill owns spatial teaching beats for a mechanic already defined elsewhere. tutorial-design owns the wider onboarding sequence; level-design owns the room/route structure.

Modes

Mode Spatial objective
show expose the mechanic, affordance, or consequence
safe-try allow low-cost practice when the project needs it
test require the mechanic under authored consequence
remix combine known mechanics or add a new constraint

The project chooses which modes are required and their order. show → safe-try → test → remix is a useful pattern, not a universal mandate. Some mechanics are self-evident, optional, discoverable, narrative-only, or intentionally learned through consequence.

Prompts reference semantic actions from input-design; they do not create another input mapping. ability-gate coordinates which side of a gate exposes/practices a required ability. attack-tell, traversal skills, puzzle rules, or other true owners define the mechanic itself.

Acceptance

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026