local-coop
Installation
SKILL.md
Local co-op
Ask the presentation/control model: shared-camera, split-screen, take-turns, hybrid, or existing.
Contract
Publish:
- stable
coop_session_idand revision - stable
player_idand bounddevice_id - join/leave request identity and eligibility
- camera/view policy per local player set
- shared versus per-player inventory/progression/input context
- respawn/reconnect behavior
Ownership
This skill owns local player membership and device-to-player binding. input-design owns semantic actions, camera skills own camera behavior, inventory/progression own canonical state, and performance-budget owns presentation budgets.