nav-mesh
Installation
SKILL.md
Nav mesh
Ask: baked-static | dynamic-carve | off.
Ownership
nav-mesh owns agent traversability, path requests, authored traversal links, and nav revisions. Physics/collision stays with the engine or collision-layers; hazards stay hazard-volume; door/quest truth stays with its gameplay owner.
Contract
For every navigation profile publish:
agent_profile_id- radius / height / step / slope limits
- movement capabilities such as walk, jump-link, climb-link, swim-link
- current
nav_revision
For every path request publish request_id, start/end, profile, nav revision, result and first failure reason.
Static geometry may be baked. Runtime changes may use carving, tiled rebuilds, authored links, or another engine-supported update strategy. Opening a door does not universally require a full rebuild. Update only the connectivity representation the project actually uses.