netcode-feel

Installation
SKILL.md

Netcode feel

Choose the networking model before tuning feel:

Mode Authority / wait model
delay-based inputs wait a published number of logical ticks
rollback predict remote input, snapshot, rewind and resimulate
lockstep peers advance only when required inputs for a tick are available
server-auth server state is authoritative; clients predict/interpolate where allowed

Deterministic state boundary

Networking owns transport/authority; gameplay systems still own their state. A rollback snapshot must include every gameplay value needed to reproduce future simulation: transforms/velocities, action state and timers, health/resources, spawned logical entities, RNG stream state/counters (rng-seed), and any other deterministic state read by later ticks.

Presentation-only camera shake, particles and audio need stable event IDs or predicted/confirmed lifecycle rules so resimulation does not duplicate them.

Predicted versus confirmed

Installs
7
GitHub Stars
13
First Seen
Oct 13, 2026