pause-timescale
Installation
SKILL.md
Pause / timescale
Ask the mode: hard-pause, scaled-time, ui-freeze, network-aware, layered, or existing.
Contract
Publish:
- stable
pause_policy_idand revision - stable
pause_request_id - requester/scope/priority and
arbitrationrules - affected clock owner(s) and scale/stop behavior
- input/audio/presentation resume policy
- nesting/stacking semantics
- online/session authority requirements where applicable
Ownership
This skill owns world/actor time-control policy and arbitration. Hitstop remains with combat timing, UI focus remains with UI skills, audio routing with audio skills, and network authority with netcode/session systems.