platform-jump
Installation
SKILL.md
Platform jump
This skill owns the jump arc and reachability metrics. jump-leniency owns coyote time, input buffering and corner forgiveness; locomotion owns movement integration and grounding.
Choose the movement/jump feel:
| Column | Ground feel | Air policy |
|---|---|---|
| snap-run | fast acceleration | authored air control |
| weight-run | longer accel/brake | authored air control |
| inertia-air | preserves more horizontal momentum | optional air verbs |
| gravity-flip | local up vector | same ownership rules in local frame |
Tune by outcomes such as body-height jump, time-to-apex and horizontal reach rather than copying raw constants from another game.
For a simple constant-gravity arc using positive magnitudes: