procedural-generation
Installation
SKILL.md
Procedural generation
Scope
Own world construction and validity, not map UI, surface shading or streaming residency. World map owns discovered information; rng-seed owns random streams. Preserve authored areas and player edits. A decoration generator need not become a full world generator.
Modes
| Mode | Representation |
|---|---|
| room-graph | connected rooms and progression constraints |
| heightfield | single-valued elevation over a plane |
| voxel | volumetric occupancy or density, including caves |
| tile-constraint | local adjacency plus separately validated global goals |