procedural-generation

Installation
SKILL.md

Procedural generation

Scope

Own world construction and validity, not map UI, surface shading or streaming residency. World map owns discovered information; rng-seed owns random streams. Preserve authored areas and player edits. A decoration generator need not become a full world generator.

Modes

Mode Representation
room-graph connected rooms and progression constraints
heightfield single-valued elevation over a plane
voxel volumetric occupancy or density, including caves
tile-constraint local adjacency plus separately validated global goals

Procedure

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026