racing-design
Installation
SKILL.md
Racing design
This skill owns race structure: objective, ranking/progress, lap/checkpoint validity, catch-up/item policy, track decisions and finish/reset rules. racing-feel owns vehicle and speed response.
Modes
| Mode | Structural focus |
|---|---|
| time-trial | time/ghost/route validity and retry policy |
| rubber-band | explicit project-authored catch-up policy for competitors |
| kart-chaos | item/disruption race structure and eligibility tables |
| boost-rail | route/rail/shortcut/chain structure; handling stays in racing-feel |
| drift-weight | race/track structure intended for grip/weight-focused handling |
These are design directions, not claims about named commercial titles or universal tuning values.
Contract
Publish applicable data such as: