racing-design

Installation
SKILL.md

Racing design

This skill owns race structure: objective, ranking/progress, lap/checkpoint validity, catch-up/item policy, track decisions and finish/reset rules. racing-feel owns vehicle and speed response.

Modes

Mode Structural focus
time-trial time/ghost/route validity and retry policy
rubber-band explicit project-authored catch-up policy for competitors
kart-chaos item/disruption race structure and eligibility tables
boost-rail route/rail/shortcut/chain structure; handling stays in racing-feel
drift-weight race/track structure intended for grip/weight-focused handling

These are design directions, not claims about named commercial titles or universal tuning values.

Contract

Publish applicable data such as:

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026