racing-feel
Installation
SKILL.md
Racing feel
This skill owns vehicle and speed response. racing-design owns ranking, track validity, catch-up/item eligibility and race outcome.
Modes
| Mode | Handling focus |
|---|---|
| drift-kart | authored drift/charge/release and accessible steering response |
| boost-rail | path/rail commitment plus authored boost response |
| grip-weight | slip/grip/brake/weight-transfer model selected by the project |
| combat-arena | vehicle handling while separate combat owners provide weapon rules |
A hybrid is valid when the project names which handling pieces are combined and which owner supplies each value.
Simulation contract
Use the project's authoritative gameplay/physics clock discovered by the engine adapter; do not impose a universal tick rate. Publish where input sampling, handling integration, surface/boost modifiers, collision response and race-state consumption occur.