racing-feel

Installation
SKILL.md

Racing feel

This skill owns vehicle and speed response. racing-design owns ranking, track validity, catch-up/item eligibility and race outcome.

Modes

Mode Handling focus
drift-kart authored drift/charge/release and accessible steering response
boost-rail path/rail commitment plus authored boost response
grip-weight slip/grip/brake/weight-transfer model selected by the project
combat-arena vehicle handling while separate combat owners provide weapon rules

A hybrid is valid when the project names which handling pieces are combined and which owner supplies each value.

Simulation contract

Use the project's authoritative gameplay/physics clock discovered by the engine adapter; do not impose a universal tick rate. Publish where input sampling, handling integration, surface/boost modifiers, collision response and race-state consumption occur.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026