shop-price
Shop Price
This skill owns vendor/catalog price presentation and eligibility for in-game purchases. Wallet accounting belongs to currency-dual; real-money ownership/grants belong to entitlement-grant; randomized grant policy belongs to loot-roll/pity-table.
Modes
| Mode | Vendor role |
|---|---|
| convenience | offers an alternate acquisition path |
| sink | intentionally removes an authored wallet resource |
| gacha-display | displays a randomized offer whose actual roll is owned elsewhere |
| none | no vendor pricing |
Price contract
Each offer has a stable offer/item ID, price amount, wallet/currency ID, availability conditions, stock/restock policy, and optional validity/discount window. Localized labels and crossed-out prices are presentation; they do not replace the underlying price/version data.
The relation between shop acquisition cost and world/drop acquisition time is project balance. A vendor may be cheaper, more expensive, exclusive, convenience-oriented, progression-gated or purely cosmetic when intentionally authored.