soak-stability

Installation
SKILL.md

Soak stability

Choose duration and workload from the product risk, not a universal hour count.

Mode Example workload
active-loop repeat representative gameplay/content cycles
overnight long mixed active/idle run
idle-resume suspend, background/tab-out, resume repeatedly

Measurement

Pin build/device/scene route/settings. Sample memory/resident resources, object/resource counts, frame-time p50/p95/p99 (or the project's percentiles), hitch counts, load/save outcomes and subsystem-specific counters over time.

Judge trend/slope, not only start-versus-end. Warm-up/cache growth may plateau; a persistent positive memory/resource slope or increasing hitch percentile after repeated cycles needs investigation.

Repeat save/load against the selected test slot/profile from save-integrity/save-systems; do not hardcode slot 0. Preserve the previous good generation when injecting failures. Repeated audio/network/listener setup must not accumulate duplicate handlers or loops. Effect pools, voices, timers, overlays and generated caches plateau across repeated round/scene cycles and background/resume.

Automation may drive the soak, but label it as automation and do not equate endurance with a human usability/clear test.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026