spine-skeletal

Installation
SKILL.md

Spine / 2D skeletal

Use authored layers with painted hidden surfaces, a fixed setup skeleton, weighted meshes and authored view/hand alternatives. A drawing of a skeleton is only a guide; it does not enforce pixel proportions. Confirm which editor/compiler/runtime is actually executable before promising a pipeline.

Choose the mode before cutting anything

Splitting a character into separate part images is a cost, not a default: every cut adds seams, hidden-cap art and draw-order problems. Pick the lightest mode that the required motion allows.

Mode Use when Source Deformation
Whole figure, small motion Idle breathing, sway, slight lean, small arm/leg swings, planted feet; the motion fits a declared amplitude budget One approved full-character image. No cut parts, no painted hidden caps, no part inventory One continuous mesh over the whole image, rigid cores for head/torso/each limb segment, local joint transitions, skin-weights
Layered parts Large bends, limbs that cross or leave the torso silhouette, occlusion order that changes, hand/foot/face alternates Complete element ledger, see source-elements.md Per part, local joint transitions
Redraw frames The budget is exceeded, the view turns, the silhouette or contacts change, or a joint cannot bend naturally from the available art Regenerate or draw each frame from the approved setup image, keeping head/body ratios, palette and foot anchors fixed; judge them as a sequence None; the frames are the animation

Whole-figure mode rules:

Installs
6
GitHub Stars
13
First Seen
Oct 13, 2026