sprite-atlas

Installation
SKILL.md

Sprite atlas

Own packing and import, not image inventory. Sprite catalog owns required image families; pixel-animation owns playback and gameplay frame mapping. Keep the existing family's intent when older callers ask this skill to generate art; route generation before packing.

Modes

Mode Output
grid-slice uniform source cells and explicit empty-cell handling
trimmed-pack varying trimmed regions with original geometry preserved
tileset tile IDs, margin/separation and terrain metadata
ui-kit regions plus nine-slice borders and widget states

Legacy families char-cycle, portrait, projectile, prop, combat-pose, facing, companion, enemy, weapon-overlay, pickup, hud-icon, shadow, vehicle and background remain inventory requests; resolve a packing mode afterwards. VFX generation goes to vfx-generate.

For HD redraws with face/head/body proportion drift, hd-sprite-sequence owns source-art repair and the hard identity/sequence gate. Packing or per-frame silhouette resizing cannot certify that anatomy is stable.

Procedure

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026