sprite-atlas
Installation
SKILL.md
Sprite atlas
Own packing and import, not image inventory. Sprite catalog owns required image families; pixel-animation owns playback and gameplay frame mapping. Keep the existing family's intent when older callers ask this skill to generate art; route generation before packing.
Modes
| Mode | Output |
|---|---|
| grid-slice | uniform source cells and explicit empty-cell handling |
| trimmed-pack | varying trimmed regions with original geometry preserved |
| tileset | tile IDs, margin/separation and terrain metadata |
| ui-kit | regions plus nine-slice borders and widget states |
Legacy families char-cycle, portrait, projectile, prop, combat-pose, facing, companion, enemy, weapon-overlay, pickup, hud-icon, shadow, vehicle and background remain inventory requests; resolve a packing mode afterwards. VFX generation goes to vfx-generate.
For HD redraws with face/head/body proportion drift, hd-sprite-sequence owns source-art repair and the hard identity/sequence gate. Packing or per-frame silhouette resizing cannot certify that anatomy is stable.