sprite-skin
Installation
SKILL.md
Sprite skin
Ask the column:
| Column | What swaps |
|---|---|
| atlas-slot | one region in a sprite sheet |
| spine-skin | Spine skin / slot attachment |
| palette-swap | colors only |
Use with spine-skeletal. Do not load a missing spine-2d path.
Rules
- Skin is paint. Hitbox/hurtbox geometry is owned by
hitbox-hurtbox; collision filters/layers are owned bycollision-layers. - A paid skin is cosmetic. See game-monetization. No paid i-frames.
- Atlas pack by draw order. Missing attachment falls back to a published default, not a crash.
- After swap, re-check socket names (weapon, hand) against model-pipeline / character-rig contracts.
- Pixel-animation sheets use atlas-slot, not a second skeleton.