squad-tactics
Squad Tactics
This skill owns player-controlled or allied squad role composition and coordination contracts. It does not prescribe camera genre, squad size, or weapon policy.
Modes
| Mode | Coordination focus |
|---|---|
| role-kit | distinct authored role/tool identities |
| ghost-clear | stealth-oriented coordination when the project chooses it |
| loud-fail | loud-response/failure-pressure variant when the project chooses it |
The project defines squad size, viewpoint, pause/real-time rules and combat/stealth balance. Top-down, isometric, over-the-shoulder and other presentations can all use the same role contract.
Role contract
For each controllable body, publish unique capabilities plus shared baseline actions needed to avoid dead-end composition. A unique verb should create a decision, not force a character to exist only for one scripted cameo.
Cross-character actions declare prerequisites, ordering, ownership transfer and interruption behavior. If actions can be queued, integrate with plan-queue; perception/stealth information comes from enemy-perception/stealth-info when relevant.