squad-tactics

Installation
SKILL.md

Squad Tactics

This skill owns player-controlled or allied squad role composition and coordination contracts. It does not prescribe camera genre, squad size, or weapon policy.

Modes

Mode Coordination focus
role-kit distinct authored role/tool identities
ghost-clear stealth-oriented coordination when the project chooses it
loud-fail loud-response/failure-pressure variant when the project chooses it

The project defines squad size, viewpoint, pause/real-time rules and combat/stealth balance. Top-down, isometric, over-the-shoulder and other presentations can all use the same role contract.

Role contract

For each controllable body, publish unique capabilities plus shared baseline actions needed to avoid dead-end composition. A unique verb should create a decision, not force a character to exist only for one scripted cameo.

Cross-character actions declare prerequisites, ordering, ownership transfer and interruption behavior. If actions can be queued, integrate with plan-queue; perception/stealth information comes from enemy-perception/stealth-info when relevant.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026