stealth-info
Installation
SKILL.md
Stealth info
Ask: cone-alert | suspicion-meter | full-sim-sound.
Ownership
enemy-perception owns detection/suspicion truth. enemy-ai owns state transitions after perception. stealth-info consumes authorized perception data and decides how much of it the player may see, hear or otherwise perceive.
Contract
Publish:
- stable observer/target IDs
- perception revision
- authorized presentation channel IDs
- source reason categories such as visual, sound, light or project-defined
- optional normalized suspicion/threshold data from the perception owner
- display latency/smoothing policy that cannot alter source state
Detection is not universally cone + light + noise, stealth failure is not universally combat/reset, and instant failure is not universally disabled. Those are project design choices.