stealth-info

Installation
SKILL.md

Stealth info

Ask: cone-alert | suspicion-meter | full-sim-sound.

Ownership

enemy-perception owns detection/suspicion truth. enemy-ai owns state transitions after perception. stealth-info consumes authorized perception data and decides how much of it the player may see, hear or otherwise perceive.

Contract

Publish:

  • stable observer/target IDs
  • perception revision
  • authorized presentation channel IDs
  • source reason categories such as visual, sound, light or project-defined
  • optional normalized suspicion/threshold data from the perception owner
  • display latency/smoothing policy that cannot alter source state

Detection is not universally cone + light + noise, stealth failure is not universally combat/reset, and instant failure is not universally disabled. Those are project design choices.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026