studio-columns
Installation
SKILL.md
Studio-inspired column selection
This is the single owner of studio-inspired mode selection; studio-column is only a compatibility alias.
A studio name is a reference, not a game specification or a folder to invent. Inspect the requested genre and existing project before selecting a mode. These are proposed design directions, not claims about proprietary implementations.
| Cue | Candidate choices |
|---|---|
| Open-field exploration | world-map: open-air; camera-anti-clip: orbit-third |
| Grounded versus fighter | fighting-design: grounded-footsies; action-feel: short-special; kb-mouse-map: fighter-plane |
| Character action | action-feel: long-cancel; combo-design: action-string |
| Ability-gated rooms | ability-gate: tool-gate; world-map: metroidvania |
| Stealth | stealth-info: cone-alert |
| Affix-based equipment | equipment-progression: C Affix; select difficulty separately |
| Indie or generic | No automatic preset. Preserve the project's choices and resolve the actual verb or symptom. |
Handoff
Record selected skill names, their own column values, evidence and any unresolved choice. A studio name alone does not authorize changing the engine, clock, inputs, economy or assets. Ask at most one consequential question; do not make the user name files.