super-meter
Installation
SKILL.md
Super meter
Compatible modes
cancel-spend | invuln-reversal | cinematic-super
These describe common use cases; meter may also be spent outside combo-design when the owning action/state explicitly allows it.
Resource contract
Publish resource ID/cap, gain sources, spend costs, reserve/commit/refund boundary, eligibility, reset/carry rules and stable transaction IDs. Gain/spend are resource state changes; action timing remains with the action owner.
Rules
combo-designmay reference meter requirements/spends on graph edges, but it is not the only consumer or owner of meter state.- Reversal/invulnerability behavior belongs to the relevant defense/action contract and references meter cost; meter itself does not grant invulnerability.
- Presentation/cinematic/camera/audio may consume a committed super event but do not alter meter or combat clocks.
- Duplicate/resimulated callbacks apply one logical gain/spend once according to transaction identity and network/replay policy.
- Empty/insufficient behavior and meter persistence between rounds/lives are explicit project rules.