survival-needs
Installation
SKILL.md
Survival needs
Ask which needs exist and whether they are cosmetic, advisory, gating, attritional, fail-state, hybrid, or existing.
Contract
Publish:
- stable
needs_policy_idand revision - meter/state IDs and ranges
- declared timebase and pause/suspend policy
- threshold/effect policy for each state
- source/sink transaction identity where resources are consumed
- persistence behavior and UI/accessibility signals
Ownership
This skill owns need-state progression and threshold events. rest-site, inventory/economy, health/damage, weather and durability remain separate owners and consume those events through explicit mappings.