tactics-stealth
Installation
SKILL.md
Tactics stealth
Ask which project modes already exist: perception model, information presentation, planning/queue mode, movement/stance model, ranged/melee action owners, and alert-sharing policy.
Contract
Publish:
- stable
stealth_scenario_idand revision - actor/squad identities and authored role capabilities
- perception policy reference from
enemy-perception - information/presentation policy reference from
stealth-info - planning/commit policy from
plan-queuewhen commands are queued - action owners for movement, melee and ranged resolution
- alert/noise propagation policy and stable event identity
- fail/recovery/reset policy
Ownership
tactics-stealth owns composition of a multi-actor stealth scenario. It does not redefine sight/hearing truth, shot resolution, queue timing, locomotion, HUD cones or enemy target selection.