target-priority

Installation
SKILL.md

Target Priority

This skill owns the eligible target set, scoring/pick rule, and switch policy for player-facing or ability targeting. lock-on-target owns camera/facing behavior after a mark is chosen. AI threat selection belongs to aggro-table.

Modes

Mode Pick policy
nearest-in-cone score by authored distance/angle inside eligible cone
stick-until-dead retain current mark while its authored validity rule holds
threat-first prefer candidates currently presenting authored threat
manual-cycle player cycles a stable ordered set

Deterministic pick

Filter eligibility first using faction/team rules, alive/targetable state and any required occlusion policy. Every candidate has a stable ID. When scores tie, use an authored stable tie-breaker rather than container order.

Publish switch hysteresis or grace where appropriate: score margin, input request, occlusion grace, timeout, target invalidation, or mode-specific rule. Hard/soft lock are presentation/control policies, not reasons to force one universal retention mode.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026