throw-tech

Installation
SKILL.md

Throw tech

Compatible modes

break-window | command-grab | both

Throw contract

Each attempt receives a stable throw attempt ID and references its grab volume/range (hitbox-hurtbox), source/target, logical attempt window, eligibility rules, break/tech options if any, priority/trade policy, resulting states and resource/cooldown effects.

Rules

  1. Hit/grab geometry and candidate collection stay with hitbox-hurtbox; this skill decides throw-specific eligibility and resolve/escape rules.
  2. Break/tech windows are project-authored logical intervals/actions. Command grabs may be untechable, state-guaranteed or otherwise specialised when explicitly published.
  3. Armor/invulnerability interaction delegates to hyper-armor/defense eligibility contracts; no universal “throws always beat armor” rule is assumed.
  4. Duplicate overlap/callbacks for one throw attempt resolve at most once according to stable attempt identity.
  5. Whiff/miss behavior is project data; a guaranteed throw in a specifically eligible state is not inherently a bug.

Accept

Installs
7
GitHub Stars
13
First Seen
Oct 13, 2026