training-mode

Installation
SKILL.md

Training mode

This skill owns the practice-room contract. Combat timing, boxes, damage, movement and netcode stay with their live owners.

Modes

Mode Dummy behavior Typical observability
dummy-block authored guard/stance response input/history or outcome log as requested
dummy-wakeup authored wakeup/tech response wakeup timing/state evidence
dummy-record record and replay a bounded response/input trace recording/playback identity
lab-full project-selected combination of dummy, reset and observability tools project-defined overlays

Modes are capabilities, not mandatory shipping requirements or defaults. A project may expose a smaller/larger training surface.

Rules

Installs
8
GitHub Stars
13
First Seen
Oct 13, 2026