training-mode
Installation
SKILL.md
Training mode
This skill owns the practice-room contract. Combat timing, boxes, damage, movement and netcode stay with their live owners.
Modes
| Mode | Dummy behavior | Typical observability |
|---|---|---|
| dummy-block | authored guard/stance response | input/history or outcome log as requested |
| dummy-wakeup | authored wakeup/tech response | wakeup timing/state evidence |
| dummy-record | record and replay a bounded response/input trace | recording/playback identity |
| lab-full | project-selected combination of dummy, reset and observability tools | project-defined overlays |
Modes are capabilities, not mandatory shipping requirements or defaults. A project may expose a smaller/larger training surface.