tutorial-design

Installation
SKILL.md

Tutorial Design

This skill owns onboarding sequence and progression across beats/sessions. level-teach owns spatial teaching inside a room; input-design owns controls; mechanic-specific skills own the mechanic.

Modes

Mode Presentation
diegetic teaching embedded in world/state/character behavior
overlay-hint contextual UI hints layered on play
separate-yard dedicated practice space or tutorial flow

Sequence contract

For each tutorial objective, record prerequisite knowledge, first exposure, practice/test opportunities, hint escalation, failure recovery, skip/replay behavior and the point where assistance retires. The project may use show/safe/test/remix, observation-first, contextual hints, experimentation, narrative instruction, or another authored sequence.

Hints identify the relevant action/concept at the selected assistance level; they should not silently solve a challenge unless the project deliberately offers solution-level assistance.

Tutorial pause/time behavior is project data. If instruction needs to suspend gameplay, coordinate with pause-timescale; do not assume every tutorial must keep the combat clock running.

Installs
6
GitHub Stars
13
First Seen
Oct 13, 2026