vfx-generate
Installation
SKILL.md
VFX generate
Ask the column first. One plate, one job. Visual timing stays in juice-vfx; gameplay event timing stays with the move or world system.
Combat
| Column | Plate |
|---|---|
| hit-spark | short directional sparks at contact |
| impact-burst | ring + debris opposite the force |
| slash-arc | blade ribbon + thin highlight |
| muzzle-flash | barrel bloom, 1–2 frames |
| trail-streak | projectile or dash ribbon |
| explode-burst | fire + smoke, scaled to published damage |
| parry-flash | brief ring on a successful guard |
| shield-break | shards flying off a failing barrier |
| crit-star | small star burst, not a damage number |