visual-novel-ui

Installation
SKILL.md

Visual Novel UI

This skill owns dialogue presentation and reading controls, not narrative branch facts. dialogue-flags owns persistent branch outcomes; game-localization owns localized strings; ui-hud-focus owns interactive focus.

Modes

Mode Reading control
page-click explicit advance action
auto-play authored auto-advance timing with user stop/pause
backlog read-history viewer

Every displayed line/choice references stable dialogue/line/choice IDs; localized text and screen position are presentation, not identity. Backlog records the seen line identity plus the locale/text version needed by project policy.

Skip/auto operate only over states marked skippable/read by the narrative system. A pending choice is an interactive state and cannot be auto-accepted or silently skipped. Choice focus/confirm/cancel follows ui-hud-focus and input-design.

Portrait/nameplate/speaker indicators reference stable speaker/asset IDs and localized labels through game-localization. Runtime language changes preserve current line/choice identity and branch state.

Acceptance

Installs
6
GitHub Stars
13
First Seen
Oct 13, 2026