game-design-theory
Installation
SKILL.md
Game Design Theory Skill
A design consulting framework based on principles from "Game Design: Theory & Practice" by Richard Rouse III.
When to Use This Skill
- Evaluating game concepts for player appeal
- Designing gameplay mechanics and systems
- Analyzing why a game is or isn't fun
- Balancing difficulty and challenge
- Creating non-linear experiences
- Integrating story with gameplay
- Planning and conducting playtesting
- Making design trade-off decisions
Core Philosophy
Games are about player experience, not designer intention. The goal is to merge the "designer's story" with the "player's story"—allowing players to feel authorship over their experience while guided by thoughtful design.