game-design-theory
Game Design Theory Skill
A design consulting framework based on principles from "Game Design: Theory & Practice" by Richard Rouse III.
When to Use This Skill
- Evaluating game concepts for player appeal
- Designing gameplay mechanics and systems
- Analyzing why a game is or isn't fun
- Balancing difficulty and challenge
- Creating non-linear experiences
- Integrating story with gameplay
- Planning and conducting playtesting
- Making design trade-off decisions
Core Philosophy
Games are about player experience, not designer intention. The goal is to merge the "designer's story" with the "player's story"—allowing players to feel authorship over their experience while guided by thoughtful design.
More from jarrodmedrano/jarrod-claude-skills
threejs-scene-builder
Comprehensive Three.js and React Three Fiber skill for creating 3D scenes, characters, NPCs, procedural generation, animation retargeting, and interactive experiences. Use when user asks to "create Three.js scene", "setup React Three Fiber", "add 3D character", "create NPC AI", "procedural 3D generation", "retarget animation", "setup avatar system", or "create 3D game".
69guitar-fretboard-mastery
>
39game-feel
>
24guitar-fretboard
Create interactive guitar fretboard visualizations for scales, chords, CAGED system, triads, intervals, and note positions. Use this skill when users ask to build guitar learning tools, visualize scales/modes/pentatonics on the fretboard, show chord shapes, display CAGED patterns, create interval diagrams, or build any guitar theory visualization as React artifacts. Supports standard tuning, custom tunings, and comprehensive music theory for guitar.
20frontend-performance-reviewer
Use when reviewing React/frontend code for performance issues, before optimization work, when page load is slow (>3s), when users report UI lag, or when preparing production deployments requiring performance validation
17solito
This skill should be used when working on Solito projects (Expo + Next.js with shared navigation). It provides specialized knowledge for cross-platform navigation, monorepo structure, shared component patterns, platform-specific code handling, and common pitfalls. Use this skill when building universal apps, implementing navigation, creating shared UI components, or debugging cross-platform issues.
12